Modern Scientific Whist; the Principles of the Modern Game (1894)
Hamilton, C. D. P. · Brentano’s (New York) · leaf 461
458 MODERN SCIENTIFIC WHIST. opponent, he may throw it,—a trick is lost for sure if he does not trump and draw the trump. Ending 3.—-Putting Partner in by Leading Your Last Trump. Ose … (Clubs trumps—A leader.) C D have losing hearts and diamonds, but the best spades; B is marked with the 7 of trumps and the kn of hearts; he unblocked in diamonds, and must have the 2; A is in, and requires every trick to make the game:— 1.—A leads 4c; B plays 7; and then leads the kn and 8 of…
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