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Modern Scientific Whist; the Principles of the Modern Game (1894)

Hamilton, C. D. P. · Brentano’s (New York) · leaf 461

An illustration from Modern Scientific Whist; the Principles of the Modern Game, 1894, leaf 461
458 MODERN SCIENTIFIC WHIST. opponent, he may throw it,—a trick is lost for sure if he does not trump and draw the trump. Ending 3.—-Putting Partner in by Leading Your Last Trump. Ose … (Clubs trumps—A leader.) C D have losing hearts and diamonds, but the best spades; B is marked with the 7 of trumps and the kn of hearts; he unblocked in diamonds, and must have the 2; A is in, and requires every trick to make the game:— 1.—A leads 4c; B plays 7; and then leads the kn and 8 of…

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