1-17 Sab 16a. Tb L9 22-18, 5-9, 24-20, 10-15, 28-24, 15- GOLON o14. |) 25609 1 s5) gol aT! iaig. jumping until but one man remains 2 Change the white men to the on the board. The capturing man 23-14, 9-18 30-26, 3-7, same as at squares occupied by the black men must always land on the square next… … Now start jumping one man at a time like you jump in the ordinary game of checkers and continue un- til only one man remains on the poard. If you place a man in the Jump the men off the board one upper right hand corner you can not at a time, either horizontally or ver- work this puzzle. tically…
Checkers · Draughts · Openings
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