Picker, Adolph. [from old catalog] · [Baltimore, Meyer & Thalheimer, city printer] · leaf 167
atch. The com-mands for starting the race are: Get on your marks; Getset; Go. Upon the command, Go, No. 1, who has aflag (a handkerchief or a stick) in his hand, runs across thecourse and hands the flag to No. 2. No. 2 immediately runsacross and hands the flag to No. 3 (who in the meantime hastoed… … 42 Hopping Contests. (a) Hop and Pull—Divide the players into ones andtwos. The twos march twelve steps forward and face leftabout. Now let the first eight of each side step forward, andeach pair of opponents grasp right hands. Upon the com-mand, Go, they all hop (on one foot) and try to pull…
Physical education and training · Games
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