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The draughts-player's guide and companion : a guide to the student, and a companion for the advanced player (1890)

Dunne, Frank · Warrington : F. Dunne · leaf 140

An illustration from The draughts-player's guide and companion : a guide to the student, and a companion for the advanced player, 1890, leaf 140
CK. Black to move and win. THE DRAUGHTS-PLAYERS GUIDE. Problem No. 3. 11-16 29 25 7-1125 22 2-722 17 9-1417 13 6-913 611-15 6 215-19 2 20 WHITE. ■ ■ ■ ■ ■ wm. mk mk P 20*4® mmmm ■@ • ■ • «■ ■ BLACK. Black to move and win. 11- 1532 27 12- 1627 2416-1924 2010-1420 16 8-1116 12 3-812 319-23 Problem… … 18 2324-2823 1828-3218 2332-2823 1828-2418 23{a) 24-2023 18Drawn BLACK. Black to move; White to draw.(a) If Black gives up the piece he gains the avoid capturing the White king. move, and cannot Problem No. 6. WHITE. (Allen.) 3-7 32 27 7-1027 23 2-631 27 6-227 24 2-7

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