The draughts-player's guide and companion : a guide to the student, and a companion for the advanced player (1890)
Dunne, Frank · Warrington : F. Dunne · leaf 140
18 2324-2823 1828-3218 2332-2823 1828-2418 23{a) 24-2023 18Drawn BLACK. Black to move; White to draw.(a) If Black gives up the piece he gains the avoid capturing the White king. move, and cannot Problem No. 6. WHITE. (Allen.) 3-7 32 27 7-1027 23 2-631 27 6-227 24 2-7 … 24 207-2 20 16 2-629 256-2 25 21(a) 2-6 Deawn BLACK. Black to move and draw.(a) Black having constructed an impregnable stronghold, Whitecannot come within range without being compelled to capture both,pieces. *34 THE DRAUGHTS-PLAYERS GUIDE. CURIOUS GAMES AND POSITIONS. Game No. i.— The Block Game.…
Checkers
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