The draughts-player's guide and companion : a guide to the student, and a companion for the advanced player (1890)
Dunne, Frank · Warrington : F. Dunne · leaf 143
PROBLEMS. A COLLECTION OF CRITICAL END GAMESTo be won or drawn by scientific play. No. i. No. 2. … Black to move and win. Black to move and draw. No. 3. ____ No. 4.
Checkers
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