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The draughts-player's guide and companion : a guide to the student, and a companion for the advanced player (1890)

Dunne, Frank · Warrington : F. Dunne · leaf 42

An illustration from The draughts-player's guide and companion : a guide to the student, and a companion for the advanced player, 1890, leaf 42
WHITE. White to move. By applying the rule in the above example, we find that thereis an odd piece in the Second System on square 4. Blackwill therefore be driven out via squares 9 or 27 (in the same systemas 4), accordingly as to which double corner he retreats to.The following example shows the… … WHITE. White to move and win. 1 6 6-10 23 18 15-8 11 16 18-23 27-24 28 24 28-32 32 27 24-28 32 28 18 23 10-15 (a) 3 8 8-11 16 19 23-27 24-28 24 28 4-11 27 24 28-32 W. Wins. (a) The rule enabled White to see from the first that he would haveto make this exchange (which alters the move), or…

Checkers

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