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How to behave and how to amuse. A handy manual of etiquette and parlor games (1895)

Sandison, George Henry, 1850- comp · New York, The Christian Herald · leaf 119

An illustration from How to behave and how to amuse. A handy manual of etiquette and parlor games, 1895, leaf 119
t. Truth. The players pile up their hands, choose a num-ber, and draw out in turn, and the person whodraws his or her hand from the pile at the num^ber selected has to answer truly any questions putby the rest. 124 HOW TO AMUSB. NKKdIvKS and PinsMadk i^o Fi,oaT. Take an ordinary pin, thoronglily… … either side of the pin, and this latter, displacinga proportionate body of water, will float on thesurface, just as a lucifer match would do. Thesame experiment may be performed with a needle,and it must not be supposed that a very fineneedle or pin alone is suitable.

Games · Amusements · Etiquette

Internet Archive · Library of Congress · Public Domain Mark 1.0. Free to use for anything.

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